[Start]
scrapCount = 40
scavClass = "ivscav"
consClass = "ivcons"

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 99999
MinAttackForce = 99999 // min # of idle units before dispatch
MaxAttackForce = 1
MinMissionSeconds = 99999 // give the player 10 minutes before idle units are sent

//////////////////////////
/////////////////////////

[Plan1]
planType = "Recover"
planPriority = 110
MinCurPower = 0
planCondition = "Exists"
planConditionClass = "ibsbay"
planCompare = ">="
planConditionCount = 1
serviceUnit = "ibsbay"
unitType1  = "ivscout"
unitType2  = "ivmbike"
unitType3  = "ivtank"
unitType5  = "ivrckt"
unitType6  = "ivturr"

//////////////////////////
/////////////////////////

[Plan2]
planType = "CollectPool"
planPriority = 100
planCondition = "Exists"
planConditionClass = "ibrecy"
planCompare = ">="
planConditionCount = 1
buildIfNoIdle = 1

//////////////////////////
/////////////////////////

[Plan3]
planType = "CollectPool"
planPriority = 99
planCondition = "Exists"
planConditionClass = "ibrecy"
planCompare = ">="
planConditionCount = 1
buildIfNoIdle = 1

//////////////////////////
/////////////////////////

[Plan4]
planType = "BuildMinimums"
planPriority = 98
planCondition = "Exists"
planConditionClass = "ibrecy"
planCompare = ">="
planConditionCount = 1
buildType1 = "ivcons"
buildCount1 = 1

//////////////////////////
/////////////////////////

[Plan5]
planType = "BaseBuildMinimums"
planPriority = 97
planCondition = "Exists"
planConditionClass = "ivcons"
planCompare = ">="
planConditionCount = 1
buildType1 = "ibpgen"
buildLoc1 = "aipgen1"
buildType2 = "ibpgen"
buildLoc2 = "aipgen2"

//////////////////////////
/////////////////////////

[Plan6]
planType = "BaseBuildMinimums"
planPriority = 96
MinCurPower = 3
planCondition = "Exists"
planConditionClass = "ibrecy"
planCompare = ">="
planConditionCount = 1
buildType1 = "ibcbun"
buildLoc1 = "aicbun"
buildType2 = "ibgtow"
buildLoc2 = "aigtow"
buildType3 = "ibfact"
buildLoc3 = "aifact"

//////////////////////////
/////////////////////////

[Plan7]
planType = "BuildMinimums"
planPriority = 95
MinCurPower = 0
planCondition = "Exists"
planConditionClass = "ibcbun"
planCompare = ">="
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "ibfact"
planCompare2 = ">="
planConditionCount2 = 1
buildType1 = "ivtank"
buildCount1 = 3

[Plan8]
planType = "BuildMinimums"
planPriority = 95
planCondition = "Exists"
planConditionClass = "ibrecy"
planCompare = ">="
planConditionCount = 1
buildType2 = "ivturr"
buildCount2 = 1

//////////////////////////
/////////////////////////

[Plan9]
planType = "BaseBuildMinimums"
planPriority = 94
MinCurPower = 1
planCondition = "Exists"
planConditionClass = "ivcons"
planCompare = ">="
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "ibfact"
planCompare2 = ">="
planConditionCount2 = 1
buildType1 = "ibsbay"
buildLoc1 = "aisbay"