[Start]
scrapCount = 100
scavClass = "fvscav"
consClass = "fvcons"
IdleAllCraft = true
DLLCanSwitch = false

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 	// min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Match]
targetType1 = "ivturr"
attackType1_1 = "fvsent"
attackType1_2 = "fvsent"

targetType2 = "ivscout"
attackType2_1 = "fvsent"

targetType3 = "ivmisl"
attackType3_1 = "fvsent"

targetType4 = "ivmbike"
attackType4_1 = "fvsent"

targetType5 = "ivtank"
attackType5_1 = "fvtank"

targetType6 = "ivtank"
attackType6_1 = "fvsent"
attackType6_2 = "fvsent"

targetType7 = "ivatank"
attackType7_1 = "fvarch"
attackType7_2 = "fvarch"

targetType8 = "ivrckt"
attackType8_1 = "fvarch"
attackType8_2 = "fvarch"

targetType9 = "ivtank"
attackType9_1 = "fvsent"

targetType10 = "ivrckt"
attackType10_1 = "fvtank"

targetType11 = "ivrckt"
attackType11_1 = "fvscout"
attackType11_2 = "fvscout"
attackType11_3 = "fvscout"

targetType12 = "ivrckt"
attackType12_1 = "fvsent"
attackType12_2 = "fvsent"

targetType13 = "ibgtow"
attackType13_1 = "fvtank"
attackType13_2 = "fvtank"

///////////////////////////////////////////
///////////////////////////////////////////

[Plan1]
planType = "BuildMinimums"
planPriority = 90
buildType1 = "fvtank"
buildCount1 = 4
buildType2 = "fvarch"
buildCount2 = 4
buildType3 = "fvsent"
buildCount3 = 4

///////////////////////////////////////////
///////////////////////////////////////////

[Plan2]
planType = "ClearArea"
planPriority = 50
targetType = "ibscav"

[Plan3]
planType = "ClearArea"
planPriority = 40
targetType = "ibpgen"

[Plan4]
planType = "ClearArea"
planPriority = 30
targetType = "ibrecy"

[Plan5]
planType = "DistributeUnits"
planPriority = 20
