[Start]
scrapCount = 40
scavClass = "fvscav"
consClass = "fvcons"

[Cheat]
moneyAmount = 1
moneyDelay = 1

[IdleDispatcher]
ScavIdleSeconds = 2
UnitIdleSeconds = 600
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Match]
targetType1= "ivscout"
attackType1_1 = "fvscout"

[Plan1]
planType = "BuildMinimums"
planPriority = 200
MinTtlScrap = 40
planCondition = "Exists"
planConditionClass = "fbrecy"
planCompare = ">="
planConditionCount = 1
buildType1 = "fvcons"
buildCount1 = 2

[Plan2]
planType = "BaseBuildMinimums"
planPriority= 190
MinTtlScrap = 75
planCondition = "Exists"
planConditionClass = "fvcons"
planCompare = ">="
planConditionCount = 1
buildType1 = "fbspir"
buildLoc1 = "new_gun1"
buildCount1=1
ContinueEvenIfFail = true

[Plan3]
planType = "BaseBuildMinimums"
planPriority= 180
MinTtlScrap = 75
planCondition = "Exists"
planConditionClass = "fvcons"
planCompare = ">="
planConditionCount = 1
buildType1 = "fbspir"
buildLoc1 = "new_gun2"
buildCount1=1
ContinueEvenIfFail = true

[Plan4]
planType = "CollectPool"
planPriority = 230
planCondition = "Exists"
planConditionClass = "fbrecy"
planCompare = ">="
planConditionCount = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan5]
planType = "CollectPool"
planPriority = 220
planCondition = "Exists"
planConditionClass = "fbrecy"
planCompare = ">="
planConditionCount = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan5]
planType = "CollectField"
planPriority = 210
planCondition = "Exists"
planConditionClass = "fbrecy"
planCompare = ">="
planConditionCount = 1
buildIfNoIdle=1 
ContinueEvenIfFail = true
