[DESCRIPTION]
missionName = "G66v2: Crossroad"
mapTga = "crsrd662_02.bmp"
mapDesc = "crsrd662.des"

//map by MadMax        last edited 5-05-06

[NetVars]
// For master list of descriptions, see source\network\vars.txt
ivar0 = 0 // Kill limit, 0= unlimited
ivar1 = 0 // Time limit, 0= unlimited
ivar2 = 4 // player limit. Commenting out this line means current setting not changed
ivar3 = 1 // 1=Teamplay on, 0=Teamplay off
ivar4 = 1023 // Bitfields saying which vehicles out of mpvehicles66.txt are allowable. 3 = both scouts
ivar5 = 2 // All=0, DM=1, Strat=2, all other values undefined (used in filters)
ivar6 = 0 // Vehicles allowable II (if ever implemented)
ivar7 = 3 // Strategy02.dll starting prefs: turrets at AI level 2, rest AI 0, default scrap, nothing extra [see vars.txt for gory details on bits]
ivar8 = 0 // Sync Join. 0=off, 1=on.
//ivar9 = 0 // unit limit, 0 is unlimited
ivar10 = 0 // Pause Join, 0=off, 1=on.
ivar11 = 1 // locks team play
ivar12 = 1 // lock all to team 1
ivar14 = 1 // points for killing AI
ivar15 = 1 // kill for killing AI
ivar16 = 1 // keep sniper rifle on pilot respawn
ivar17 = 3 // Default AI skill for human turrets
ivar18 = 3 // Default AI skill for human non-turrets
ivar21 = 1 // Default CPU AI skill for MPI turrets
ivar22 = 1 // Default CPU AI skill for MPI non-turrets.
ivar23 = 1 // Default scrap cheat for humans
ivar24 = 1 // Default scrap cheat for CPU
ivar30 = 1 // Weapon Linking off/on

//ivar101 = 1 // Used for Extra Options pages buttons; put here to document its use
ivar102 = 0 // Default G66 Starting Time of Day	// 0=Off, 4=4AM, 8=8AM, 12=12Noon, 16=4 PM, 20=8PM, 24=Midnight
ivar103 = 0 // Default G66 Planet Rotation		// 0=Off, 1=Slower, 2=Normal, 3=Faster	
ivar104 = 1 // Default G66 Human Starting Force Shell Button
ivar105 = 2048 // Default G66 Human Starting Ships Button
ivar106 = 1 // Neutral Snipes off/on
ivar107 = 0 // Fighting Pilots off/on
ivar108 = 1 // Default G66 Difficulty Level
ivar109 = 3 // Default G66 human combat unit skill
ivar110 = 3 // Default G66 human non-combat unit skill
ivar111 = 3 // Default G66 human starting force
ivar112 = 1 // Default G66 human combat skill progression option
ivar113 = 1 // Default G66 crate drops option
ivar114 = 0 // EarlyAIP Option (0..4)
ivar116 = 1 // Geysers (on)
ivar116 = 0 // Earthquakes (off)
ivar117 = 1 // Default G66 CPU combat unit skill
ivar118 = 1 // Default G66 CPU non-combat unit skill
ivar119 = 1 // Default G66 CPU starting force
ivar120 = 1 // Default G66 CPU scrap boost
ivar121 = 0 // Default G66 CPU advanced weapons option
ivar122 = 0 // Default G66 CPU mine fields option
ivar123 = 1 // G66 Random Scrap Pools (on)
ivar124 = 1 // G66 Random Scrap Fields (on)
ivar125 = 0 // G66 Random Fauna (off)
ivar126 = 0 // G66 Surprise Attacks (off)
ivar127 = 0 // G66 Rogue Attacks (off)

// Svar0 (.bzn filename, used to look for an .inf file like this)
// *not* read in, as that would cause an infinite loop

svar1 = "Ugly Hoomans" // Team name for team 1
svar2 = "Cyber Rage" // Team name for team 2
svar3 = "gaips66" // custom AIP files
svar4 = "MPVehicles66.odf"
svar5 = "ivrecy_m66m"
svar6 = "G6631_MPI_Extra_Starting.odf"
svar7 = "g66" // custom configuration shell
svar9 = "G6631Recylist.txt"
svar10 = "G6631aiplist.txt"
svar11 = "Rogues"
svar12 = "ivrecy_m66c" // custom AI Recycler
svar21 = "repool01" // scrap pool odf
svar31 = "Normal"
