[DESCRIPTION]
missionName = "ST: Ice Cold"
mapTga = "Icecold13.bmp"
mapDesc = "Icecold13.odf"


MapURL = "http://www.bzscrap.com"

[NetVars]
// For master list of descriptions, see source\network\vars.txt
ivar0 = 0 // Kill limit, 0= unlimited
ivar1 = 0 // Time limit, 0= unlimited
ivar2 = 8 // player limit. Commenting out this line means current setting not changed
ivar3 = 1 // 1=Teamplay on, 0=Teamplay off
ivar4 = 3 // Bitfields saying which vehicles out of mpvehicles.txt are allowable. 3 = both scouts
ivar5 = 2 // All=0, DM=1, Strat=2, all other values undefined (used in filters)
ivar6 = 0 // Vehicles allowable II (if ever implemented)
ivar7 = 3 // Strategy02.dll starting prefs: turrets at AI level 2, rest AI 0, default scrap, nothing extra [see vars.txt for gory details on bits]
ivar8 = 1 // Sync Join. 0=off, 1=on.
//ivar9 = 0 //unit limit, 0 is unlimited
ivar10 = 0 // 0=Pause joins on, 1=pause joins off. Commenting out this line means current setting not changed
ivar11 = 1 // locks team play
ivar14 = 1 // points for killing AI
ivar15 = 1 // kill for killing AI
ivar16 = 0 // keep sniper rifle on pilot respawn

// Svar0 (.bzn filename, used to look for an .inf file like this)
// *not* read in, as that would cause an infinite loop
svar1 = "Team Red" // Team name for team 1
svar2 = "Team Blue" // Team name for team 2
svar4 = "MPVehicles66.odf"
svar5 = "ivrecy_m66m"

svar7 = "st" // Custom shell page to pull up [actually bzshell_multi_####.cfg]
