[Explosion]
classLabel = "groundblast"

frameName = "xbulg.0"
frameCount = 10
frameDelay = 0.1
explRadius = 0.5
explSound = "wmgr2.wav"
damageRadius = 0.0
damageBallistic = 0
damageConcussion = 0
damageFlame = 0
damageImpact = 0

