[GameObjectClass]
classLabel = "wpnpower"
baseName = "aprock"
scrapCost = 3
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = NULL
aiName = "PowerUpProcess"

[WeaponPowerupClass]
weaponName = "gcomet"

[PowerUpClass]
soundPickup = "aprock.wav"
soundReject = "mnu_buzz.wav"

