[Size]
MinX=0
MinZ=99840
Width=2560
Depth=2560
Height=0

[NormalView]
Time=1000
FogStart=175
FogEnd=250
FogBreak=60
VisibilityRange=250
Intensity=60
Ambient=0
FlatRange=250
ShadowLuma=0
FogDirection=0
TerrainShadowLuma=20
CarAmbient=10

[World]
MusicTrack=7

[Sky]
SunTexture= sun.0
SkyType= 0
SkyHeight = 130
SkyTexture= 

BackdropDistance= 400
BackdropWidth   = 800
BackdropHeight  = 100

[Stars]
Radius      = 300

[StarList]
Solid       = 0
LayerHeight = 15
Texture     = stars.map
Radius      = 1000

Start0      = 0
End0        = 360
Size0       = 360
Count0      = 13

Start1      = 0
End1        = 360
Size1       = 360
Count1      = 11

Start2      = 0
End2        = 360
Size2       = 360
Count2      = 9

[Color]
Palette = Draconis.act
Translucency = Draconis.tbl
Alpha = Draconis.alb
Luma = Draconis.lum

[TextureType0] // Mud
FlatColor= 1
SolidA0        = dr00sa0.map
SolidA1        = dr00sa1.map
SolidA2        = dr00sa2.map
SolidA3        = dr00sa3.map
SolidB0        = dr00sb0.map
SolidB1        = dr00sb1.map
SolidB2        = dr00sb2.map
SolidB3        = dr00sb3.map

CapTo1_A0      = dr01ca0.map
CapTo1_A1      = dr01ca1.map
CapTo1_A2      = dr01ca2.map
CapTo1_A3      = dr01ca3.map

DiagonalTo1_A0 = dr01da0.map
DiagonalTo1_A1 = dr01da1.map
DiagonalTo1_A2 = dr01da2.map
DiagonalTo1_A3 = dr01da3.map

DiagonalTo3_A0 = dr03da0.map
DiagonalTo3_A1 = dr03da1.map
DiagonalTo3_A2 = dr03da2.map
DiagonalTo3_A3 = dr03da3.map

[TextureType1] // Dirt
FlatColor= 1
SolidA0        = dr11sa0.map
SolidA1        = dr11sa1.map
SolidA2        = dr11sa2.map
SolidA3        = dr11sa3.map

CapTo2_A0      = dr12ca0.map
CapTo2_A1      = dr12ca1.map
CapTo2_A2      = dr12ca2.map
CapTo2_A3      = dr12ca3.map

DiagonalTo2_A0 = dr12da0.map
DiagonalTo2_A1 = dr12da1.map
DiagonalTo2_A2 = dr12da2.map
DiagonalTo2_A3 = dr12da3.map

DiagonalTo3_A0 = dr13da0.map
DiagonalTo3_A1 = dr13da1.map
DiagonalTo3_A2 = dr13da2.map
DiagonalTo3_A3 = dr13da3.map

[TextureType2] // Rock mountain
FlatColor= 1
SolidA0        = dr22sa0.map
SolidA1        = dr22sa1.map
SolidA2        = dr22sa2.map
SolidA3        = dr22sa3.map

[TextureType3] // Base
FlatColor= 1
SolidA0        = dr33sa0.map
SolidA1        = dr33sa1.map
SolidA2        = dr33sa2.map
SolidA3        = dr33sa3.map
SolidB0        = dr33sb0.map
SolidB1        = dr33sb1.map
SolidB2        = dr33sb2.map
SolidB3        = dr33sb3.map
SolidC0        = dr33sc0.map
SolidC1        = dr33sc1.map
SolidC2        = dr33sc2.map
SolidC3        = dr33sc3.map

[TextureType4] // Geyser
FlatColor= 1
SolidA0        = dr44sa0.map
SolidA1        = dr44sa1.map
SolidA2        = dr44sa2.map
SolidA3        = dr44sa3.map

[TextureType5] // Geyser
FlatColor= 1
SolidA0        = dr55sa0.map
SolidA1        = dr55sa1.map
SolidA2        = dr55sa2.map
SolidA3        = dr55sa3.map
