[GameObjectClass]
geometryName = "STMiradorTree02.xsi"
classLabel = "i76building"
scrapCost = 0
scrapValue = 0
maxHealth = 5000
maxAmmo = 0
unitName = "Phoenix Palm"
heatSignature = 0.0
imageSignature = 0.0
radarSignature = 0.0
canDetect = 0
canInteract = 0
canSnipe = 0
geometryScale = 2.5

[BuildingClass]
justTerrain = 1

[Lod1]
geometryName = "STMiradorTree02L1.xsi" ;geometry for lod1
distance = 220

[Lod2]
geometryName = "NULL.xsi" ;geometry for lod2
distance = 375                 ;...distance over this many meters => switch to lod2



