[GameObjectClass]
baseName = "avtank"
geometryName = "AvTank_Fine.xsi"
classLabel = "wingman"
scrapValue = 20
scrapCost = 55
customCost = 65
buildTime = 15.0
customTime = 15.0
maxHealth = 3500
maxAmmo = 2200
addAmmo = 5
unitName = "Fine Sabre"
aiName = "MorphTankFriend"
aiName2 = "MorphTankEnemy"
heatSignature = 2.0
imageSignature = 2.5
radarSignature = 0.5
isAssault = 0
armorClass = L

provideCount = 1
provideName1 = "avtank"

weaponMask = 00001
weaponHard1 = "HP_CANNON_1"
weaponName1 = "GAtStab_c"
weaponAssault1 = 0
recoilName1 = "CannonRecoil"
weaponHard2 = "HP_GUN_1"
weaponName2 = "GChain_c"
weaponAssault2 = 0
recoilName1 = "GunLeft"
weaponHard3 = "HP_GUN_2"
weaponName3 = "GChain_c"
weaponAssault3 = 0
recoilName1 = "GunRight"
weaponHard4 = "HP_MORTAR_1"
weaponName4 = ""
weaponAssault4 = 0
recoilName4 = "MortarRecoil"
weaponHard5 = "HP_SPECIAL_1"
weaponName5 = ""
weaponAssault5 = 0

[CraftClass]
useAssaultSpecials = true
rangeScan = 300.0f
periodScan = 5.0f
velocJam = 5.0f
engageRange = 240

attackTask = "MortarBikeAttack"
subAttackTask = "MortarBikeSubAttack"
subAttackClass = "ANS"

braccelFactor = 0.03
velFactor = 0.2
steerFactor = 1.5
omegaFactor = 0.2
strafeFactor = 0.2

avoidSpeed = 20;
topSpeed = 30;

[HoverCraftClass]
velocForward = 28.5 // 
velocReverse = 20.0 // 
velocStrafe = 16.0 // 
accelThrust = 24.0 //acceleration 
accelDragStop = 6.0 //how fast it stops once hands are off controls 
accelJump = 15.0 // 

setAltitude = 1.0

alphaTrack = 21
alphaDamp = 8

pitchPitch = 0.25
pitchThrust = 0.1

rollStrafe = 0.08 //rolls while strafing 
omegaSpin = 6.0 //spinning in place speed 
omegaTurn = 2.3 //turning while moving speed 
alphaSteer = 7.0 //how fast it responds to steering 
rollSteer = 0.08 //rolls while steering 

THRUST_PITCH_BASE = 22050.0 //11025
THRUST_PITCH_RANGE = 5300.0 //5000

soundThrust = "AvTanke1.wav"
soundTurbo = "AvTanke1.wav"