Make a height map in photoshop. Convert to hgt with bzhgt. |
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Run bzone /edit, allow it to generate a lgt map, take a look around see what needs fixing. Convert the lgt to bmp with BzLgt. Load up the new bmp in photoshop. | ![]() |
Select all. - Copy. - New File - Paste. (this is because the bmp file is 8 bit, and photoshop doesnt support layers and stuff in 8 bit. Keep the 8 bit file open though, if you paste the final image back into it, it will automatically have the correct greyscale palette) Then, get the original height map, and paste it into the new file, setting the layer to 'overlay' Looks better already, doesnt it? Adjust levels on the height layer until it looks right. |
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Now, I wanted glowing lava, and lava is always height 0... so I paste a second copy of the heightmap and invert it so that black becomes white and vice versa, then I adjust curves right down so that everything on that layer is pitch black, except for lava, which is white. | ![]() |
Set that layer to screen, and presto, glowing lava. It's a bit hard around the edges, but a gaussian blur of about 2 pixels fixes that. Some of those shadows are still too crisp, so apply a small blur (0.5 pixels) across the original lgt layer. Flatten all layers. Copy and paste back to the 8 bit file and save it. Check that the top left pixel is the colour i want around all the edges of the map. Run the 8 bit file through BzLgt, and its done. | ![]() |
The above is just an example of one thing you can do with lgt files.. Here's another version I spent a bit more time on... |
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