[OrdnanceClass]
classLabel = "bullet"

shotGeometry = "gatstab.xsi"
shotSound = "Ordin_b.wav"

renderName = "fireball_c.render"

xplGround = "xflmhitf"
xplVehicle = "xflmhitf"
xplBuilding = "xflmhitf"

ammoCost = 11
lifeSpan = 2.0 // 100m
shotSpeed = 100.0

damageValue(N) = 130 // none // 260
damageValue(L) = 120 // light // 240
damageValue(H) = 100 // heavy // 200

damageValue(S) = 120 // standard // 240
damageValue(D) = 100 // deflection // 200
damageValue(A) = 130 // absorbtion // 130

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "fireball_c.flame"
renderName2 = "fireball_c.light"
renderName3 = "fireball_c.TrailB"

[Flame]
renderBase = "draw_twirl_trail"
textureName = "particle.tga"
textureName = "blast.tga"
textureBlend = "one one modulate"
startColor = "255 255 0 255"
finishColor = "255 75 0 0"
startRadius = 0.91
finishRadius = 0.01
animateTime = 0.26
rotationRate = 10.0
emitDelay = 0.001
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.5 0.0"
emitLife = 2.26

[Light]
renderBase = "draw_light"
startColor = "255 0 0 1220"
finishColor = "255 63 0 1220"
startRadius = 125.0
finishRadius = 125.0

[TrailB]
renderBase = "draw_twirl_trail"
textureName = "lightflare.tga"
textureBlend = "one one modulate"
startColor = "150 100 0 255"
finishColor = "255 0 0 0"
startRadius = 4.0
finishRadius = 0.0
animateTime = 0.5
rotationRate = 10.0
emitName = "fireball_c.sparkb"
emitDelay = 0.03
emitDelayVar = 0.03
emitVariance = "10.0 10.0 10.0"
emitInherit = "0.2 0.2 0.2"
emitLife = 1.5

