// =========
// FLAME HIT
// =========

[ExplosionClass]
classLabel = "explosion"

particleTypes = 1
particleClass1 = "xflmhitf.core"
particleCount1 = 1
particleVeloc1 = "0.0 0.0 0.0"

explSound = flame01.wav
damageRadius = 40.0
damageValue(N) = 40
damageValue(L) = 30
damageValue(H) = 20
damageValue(S) = 40
damageValue(D) = 30
damageValue(A) = 40

[Core]
simulateBase = "sim_null"
lifeTime = 0.5
renderBase = "draw_twirl"
textureName = "flame.tga"
textureBlend = "one one modulate"
startColor = "255 127 0 127"
finishColor = "255 0 0 0"
startRadius = 1.0
finishRadius = 30.0
animateTime = 0.5

