[OrdnanceClass]
classLabel = "bullet"

shotGeometry = NULL
shotRadius = 0.5
xplGround = "xmaggnd2_c"
xplVehicle = "xmagcar2_c"
xplBuilding = "xmagcar2_c"

renderName = "charge2_c.render"

ammoCost = 4
lifeSpan = 0.5 // 75m
shotSpeed = 150.0

damageValue(N) = 75 // none // 450
damageValue(L) = 50 // light // 300
damageValue(H) = 17.5 // heavy // 105

damageValue(S) = 50 // standard // 300
damageValue(D) = 75 // deflection // 450
damageValue(A) = 17.5 // absorbtion // 105

[Render]
renderBase = "draw_multi"
renderCount = 4
renderName1 = "charge2_c.light"
renderName2 = "charge2_c.flame"
renderName3 = "charge2_c.smoke"
renderName4 = "charge2_c.trail"

[Light]
renderBase = "draw_light"
startColor = "255 50 0 350" 
finishColor = "255 50 0 350" 
startRadius = 15.0
finishRadius = 15.0

[Flame]
renderBase = "draw_twirl_trail"
textureName = "blast.tga"
textureBlend = "one one modulate"
startColor = "255 50 0 255" 
finishColor = "255 0 255 0" 
startRadius = 0.2
finishRadius = 0.1
animateTime = 0.07
rotationRate = 10.0
emitDelay = 0.001
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 0.07

[Smoke]
renderBase = "draw_twirl_trail"
textureName = "blast.tga"
textureBlend = "one one modulate"
startColor = "255 50 0 31" 
finishColor = "255 0 255 0" 
startRadius = 0.2
finishRadius = 0.5
animateTime = 0.07
rotationRate = 10.0
emitDelay = 0.005
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 0.07

[Trail]
renderBase = "draw_trail"
textureName = "smoke2.tga"
textureBlend = "one one modulate"
textureRate = 0.01
startColor = "255 50 0 127" 
finishColor = "255 0 255 0"
startRadius = 0.1
finishRadius = 0.0
segmentTime = 0.15

