[GameObjectClass]
classLabel = "abrecy"

chunkEffect1 = "avrecy_chk1.xsi"  
chunkEffect2 = "avrecy_chk2.xsi"
chunkEffect3 = "avrecy_chk3.xsi"
chunkEffect4 = "avrecy_chk4.xsi"
chunkEffect5 = "avrecy_chk5.xsi"
HasSeparateChunks = true

xplChunk = "xBZCchunkxplb"
xplCrash = "xBZCvhcxplb"

[PoweredBuildingClass]

[BuildingClass]

UseCollapse = false // Default: True if not sign and collapseTime > 0.0
UseChunks = true
UseExplosion = true // Default: opposite of UseCollapse. 

[FactoryClass]
buildItem1 = "avscavV"
buildItem2 = "apBZCrepa"
buildItem3 = "apBZCammo"
buildItem4 = "avturrV"
buildItem5 = "avfighV"
buildItem6 = "avmufV"
buildItem7 = "avslfV"
buildItem8 = "avcnstV"

[RecyclerClass]